A flamethrower soldier beneath an enormous biomechanical war machine

A GAME BY SLAVA / IN DEVELOPMENT

IRONWOUND

The colony is still working.
It just doesn’t need humans.

Coming soon

THE SIGNAL WENT DARK.

The machines
never stopped.

The colony has gone silent. Its factories haven’t.

Step into the armor of Vanguard-07 and follow dispatcher Mara Voss into an industrial nightmare. Find the survivors. Fight through what’s left of the workforce. Reach the Architect.

Something is keeping this place alive.
It’s your job to pull the plug.

NO ROOM TO STAND STILL.

ACTUAL GAMEPLAY
IRONWOUND / GAMEPLAY TRAILER
21Combat operations
07Primary weapons
01Way out. Through.
Vanguard burns through a green bioforge with his flamethrower

01 / MAKE IT PERSONAL

Bring the heat.
Or a little overkill.

Burn through the swarm. Crack armor with a rail shot. Get close with an electric whip. Switch between seven primary weapons and a secondary rocket launcher as the fight changes.

Dash, crouch, aim — and make every opening count. Choose implants that fit the way you fight.

Vanguard faces the enormous Moloch Prime boss

02 / PICK ON SOMETHING BIGGER

They built monsters.
You brought options.

Armored enforcers, jet-powered drones, and machines that fill the screen. Learn their tells, break their rhythm, and stay out of their reach.

From the Leviathan’s jaws to the Architect’s lasers, the colony has plenty of ways to stop you.

A helicopter gunner mission above the industrial colony

03 / TAKE THE LONG WAY OUT

Same mission.
New rules.

Fight across a moving armored train. Take the gunner’s seat in a helicopter. Push through foundries, mines, and a living bioforge.

Twenty-one operations, a metal-and-phonk soundtrack, and a colony that keeps finding new ways to fight back.

THE COLONY IS WAITING.

COMING SOON.

In development for Windows and macOS.

Steam store page coming soon. Release date to be announced.

Press or publishing enquiries ↗

IRONWOUND — Gameplay trailer

Actual gameplay · Music and combat audio · 01:20

Screenshot